In PvP (player vs. player) combat, you play against other players.
You can turn PvP play on or off. Once you have attacked another player, you can not turn PvP play off for 10 days (this is to give the other player a chance to retaliate).
Things to keep in mind when initiating an attack include:
- You can attack players who are up to five (5) levels ahead of you and up to five (5) levels below you
- Each attack on another player costs two VP
- The number of times you may attack the same player in any 24-hour period is limited
|Attacker level||# of attacks in 24 hours|
Which bait you use depends on personal choice. Some players use blood diamonds as bait to gain an extra 5% chance of making a critical hit on another player. As long as you don't use your bloodshield, you won't actually use (and lose) the blood diamond.
Victory points calculations
The number of VP you actually receive, however, is adjusted based on:
- Who started the battle; and
- What the level difference between the two players is.
Except for avatar wars, victory points are calculated as follows:
- If the level of the loser minus the level of the winner is greater than or equal to -1 the winner gets (3 + Level difference) Victory points
- If the fight is between an avatar wars pairing, these Victory points are doubled.
- Attackers who win a fight will have the 2 VP they spent to start the battle refunded
- Defenders who win a fight now even get one VP when their level is up to 3 levels higher than that of the attacker. (Before they only got VPs when their level was one level higher). Simpler: Defending gets you more VPs!
It's a trap
The defensive PvP quest It's a trap now awards 150 VPs for successful completion.
When you have attacked and defeated another player
- If you defeat another person who is on the same level as you, you gain 5 VP. Minus the 2 VP required to start the battle, you have a net gain of 3 VP;
- If you defeat someone who is at a higher level than you, you gain one extra VP per level, up to a maximum of 3 bonus VP. Minus the 2 VP required to start the battle, you have a net gain of 4, 5, or 6 VP;
- If you defeat someone who is at a lower level than you, your VP gain is reduced by 1 per level down to a minimum of 1 VP. So, if you're level 20 and attack and then win against someone level 18, you will only gain 1 VP.
When you have been attacked but have beaten your attacker
If you wish to take a more active role in your own defense in PvP you can:
When you defeat another player you can occasionally find one or more pieces of loot left behind, including:
- Victory points (VP)
Loot is non-existent (or close to it) when you attack and beat a player at a lower level than yours.
Equipment (accessories, armor, coffins, mounts, and weapons) that is particularly suited to PvP play can be obtained from Ivan the battlemaster in all locations or from loot obtained by beating other players.
Certain sets are also optimized for PvP play.
- 1 June 2010: PvP was one of the two initial styles of play available in the first release of Chronicles of Blood.
- 27 April 2011: Avatar wars was added to the PvP mix in Chronicles of Blood.
You might also be interested in looking at: