From Chronicles of Blood Wiki
Revision as of 02:20, 30 July 2011 by Elaine (Talk | contribs)
Jump to: navigation, search
Armor-Crimson panzer.jpg



In PvP (player vs. player) combat, you play against other players.

Like PvE (player vs. environment), each battle lasts 5 rounds unless the escape proc, or the vampiric power glamour is invoked.

You can turn PvP play on or off. Once you have attacked another player, you can not turn PvP play off for 23 hours (this is to give the other player a chance to retaliate).


Things to keep in mind when initiating an attack include:

  • You can attack players who are up to five (5) levels ahead of you and up to five (5) levels below you;
  • You may only attack the same player six times per day;
  • Each attack on another player costs two VP.


Which bait you use depends on personal choice. Some players use blood diamonds as bait to gain an extra 5% chance of making a critical hit on another player. As long as you don't use your bloodshield, you won't actually use (and lose) the blood diamond.

Victory points calculations

The basic amount of VP you earn as the attacker, for beating another player, is 5 VP per battle (unless of course this is an avatar wars battle...

The number of VP you actually receive, however, is adjusted based on:

  • Who started the battle; and
  • What the level difference between the two players is.

Except for avatar wars, victory points are calculated as follows:

  • If the level of the loser minus the level of the winner is greater than or equal to -1 the winner gets (3 + Level difference) Victory points
  • If the fight is between an avatar wars pairing, these Victory points are doubled.
  • Attackers who win a fight will have the 2 VP they spent to start the battle refunded
  • Defenders who win a fight now even get one VP when their level is up to 3 levels higher than that of the attacker. (Before they only got VPs when their level was one level higher). Simpler: Defending gets you more VPs!

It's a trap

The defensive PvP quest It's a trap now awards 150 VPs for successful completion.

Prior to the introduction of Avatar wars. the it's a trap quest was worth 200 VPs at competion.

When you have attacked and defeated another player
  • If you defeat another person who is on the same level as you, you gain 5 VP. Minus the 2 VP required to start the battle, you have a net gain of 3 VP;
  • If you defeat someone who is at a higher level than you, you gain one extra VP per level, up to a maximum of 3 bonus VP. Minus the 2 VP required to start the battle, you have a net gain of 4, 5, or 6 VP;
  • If you defeat someone who is at a lower level than you, your VP gain is reduced by 1 per level down to a minimum of 1 VP. So, if you're level 20 and attack and then win against someone level 18, you will only gain 1 VP.
When you have been attacked but have beaten your attacker
  • If the player who attacked you is on the same level as you, you gain 3 VP;
  • If the player who attacked you is above your level, you gain 4, 5, or 6 VP;
  • If the player who attacked you is below your level, you gain 0 or 2 VP.


You are not at risk for losing anything when you are attacked in PvP. You will not lose credits. And any blood you lose in a defensive battle is immediately replaced at the end of the battle.

Active defense

If you wish to take a more active role in your own defense in PvP you can:

  • Use a servant that has a greater chance of:
    • Intercepting an attack from another player; and
    • Making an active defensive response to an attacker;
  • Equip blood diamonds as your bait whenever you go offline to gain the extra 5% chance of making a critical hit against an opponent.

Avatar wars


Loot rewards

When you defeat another player you can occasionally find one or more pieces of loot left behind, including:


Equipment (accessories, armor, coffins, mounts, and weapons) that is particularly suited to PvP play can be obtained from Ivan the battlemaster in all locations or from loot obtained by beating other players.

Certain sets are also optimized for PvP play.


  • 1 June 2010: PvP was one of the two initial styles of play available in the first release of Chronicles of Blood.
  • 27 April 2011: Avatar wars was added to the PvP mix in Chronicles of Blood.

See also

You might also be interested in looking at:

Personal tools