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In PvP (player vs. player) combat, you play against other players.

Like PvE (player vs. environment), each battle lasts 5 rounds unless the Escape proc, or the vampiric power Glamour is invoked.

You can turn PvP play on or off. Once you have attacked another player, you can not turn PvP play off for 23 hours (this is to give the other player a chance to retaliate).



Some of the aspects of an attack include:

  • You can attack players who are up to five (5) levels ahead of you and up to five (5) levels behind you.
  • You may only attack the same player six times per day.
  • Each attack on another player costs one VP. If you win the battle against another person who is on the same level as you, you gain 4 VP (-1 VP to initiate.)


The only thing you need to defend against with a PvP attack is your credits. If you regularly put your credits in the bank, you will protect them from being transferred to a player who defeats you. Be warned, however: the Antediluvians who run the bank demand a 10% tax on your credits for their services.

You never permanently lose blood from being attacked in PvP. Your blood is restored at the end of every battle.


When you defeat another player you can receive:


  • 1 June 2010: PvP was included in the initial release of Chronicles of Blood.

See also

You might also be interested in looking at:

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