PvP

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You can turn PvP play on or off.  Once you have attacked another player, you can not turn PvP play off for 23 hours (this is to give the other player a chance to retaliate).   
 
You can turn PvP play on or off.  Once you have attacked another player, you can not turn PvP play off for 23 hours (this is to give the other player a chance to retaliate).   
  
=== Info ===
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=== Attack ===
<hr>
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<hr>  
==== Attack ====
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Things to keep in mind when initiating an attack include:
Some of the aspects of an attack include:  
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[[VP]] gain:
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:*You can attack players who are up to five (5) levels ahead of you and up to five (5) levels below you;
:*You can attack players who are up to five (5) levels ahead of you and up to five (5) levels behind you.
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:*You may only attack the same player six times per day;
:*You may only attack the same player six times per day
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:*Each attack on another player costs two [[VP]].  
:*Each attack on another player costs two [[VP]]. If you win the battle against another person who is on the '''same''' level as you, you gain 5 [[VP]] -2 [[VP]] to initiate the fight for a net gain of 3 [[VP]].
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:*If you win against someone who is of '''higher''' level than you, for each level higher you get an extra [[VP]], for a max. of 3 bonus [[VP]]. So, if you're level 20 and win against someone level 23, you will gain 5 [[VP]] + 3 bonus [[VP]] - 2 to initiate for a net of 6 [[VP]]. If you're level 20 and win against someone level 24 or 25, it would still be a gain of 6 [[VP]].
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:*If you win against someone who is of '''lower''' level than you, for each level lower they are you gain one [[VP]] less, down to a minimum of 1 [[VP]]. So, if you're level 20 and win against someone level 18, you will only gain 1 [[VP]].  
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Which bait to use:
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==== Bait ====
:*Use Blood Diamonds as they give you an extra 5% chance of critical hit as they're equipped, and you don't have to use them to get this bonus. Or, alternatively use Blood Pearls for a super cheap (only 5 credits each) heal for each fight.
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Which bait you use depends on several factors:  
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:*Use [[blood pearls]] as bait if you need a quick (and cheap) healing;
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:*Use [[blood diamonds]] as bait to gain an extra 5% chance of making a critical hit on another player.  As long as you don't use your [[bloodshield]], you won't actually use (and lose) the [[blood diamond]].
  
Restoring lost Blood:
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=== VP calculations ===
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<hr>
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The basic amount of [[VP]] for beating another player is 5 [[VP]] per battle. 
  
:*When attacking, it behooves you to only restore lost Blood if you're continuing to fight additional battles, or if you think that the next enemy could potentially Deathblow you with the amount of Blood you have left. Otherwise, you're just wasting credits.
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The number of [[VP]] you actually receive, however, is adjusted based on:
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:*Who started the battle; and
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:*What the level difference between the two players is.  
  
==== Defense ====
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===== When you have attacked and defeated another player =====
The only thing you need to defend against with a PvP attack is your [[credits]]. If you regularly put your credits in the [[bank]], you will protect them from being transferred to a player who defeats you.  Be warned, however:  the [[Bank#Antediluvians|Antediluvians]] who run the [[bank]] demand a 10% tax on your credits for their services.  
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:*If you defeat another person who is on the same level as you, you gain 5 [[VP]]. Minus the 2 [[VP]] required to start the battle, you have a net gain of 3 [[VP]];
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:*If you defeat someone who is at a higher level than you, you gain one extra [[VP]] per level, up to a maximum of 3 bonus [[VP]]. Minus the 2 [[VP]] required to start the battle, you have a net gain between 4 and 6 [[VP]];
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:*If you defeat someone who is at a lower level than you, your [[VP]] gain is reduced by 1 per level down to a minimum of 1 [[VP]]. So, if you're level 20 and win against someone level 18, you will only gain 1 [[VP]].  
  
You never permanently lose blood from '''being attacked''' in PvP. Your blood is restored at the end of every battle.  
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===== When you have been attacked but have beaten your attacker =====
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:*If the player who attacked you is on the same level as you, you gain 3 [[VP]];
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:*If the player who attacked you is above your level, you gain between 4 and 6 [[VP]];
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:*If the player who attacked you is below your level, you gain between 0 and 2 [[VP]].  
  
Without a doubt, equip Blood Diamonds whenever you go offline and have PvP mode active. This will give you the extra 5% chance of critical hits with no cost to you.
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=== Defense ===
 +
<hr>
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The only thing at risk when you are attacked in PvP is your [[credits]].
  
==== Rewards ====
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You can protect your credits by depositing them in the [[bank]].  Be warned, however:  the [[Bank#Antediluvians|Antediluvians]] who run the [[bank]] demand a 10% tax on each deposit for protecting your assets.
When you defeat another player you can receive:
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:*[[Credits]] from the other player;
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:*[[Victory Points]] (VP) (only if the player you attack is at your same level or is one or more levels ahead of you);
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:*[[Word of command: Voidspawn]]
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:*[[Word of command: Nosferatu]]
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:*[[Word of command: Gothic girl]]
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:*[[Scroll: Diablerie]]
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:*[[Scroll: Glamour]]
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:*[[Scroll: Iron will]]
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=== History ===
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Any blood you lose during a battle is automatically restored at the end of the battle.
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==== Active defense ====
 +
If you wish to take a more active role in your own defense in PvP you can:
 +
:*Use a [[servant]] that has a greater chance of:
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:**Intercepting an attack from another player; and
 +
:**Making an active defensive response to an attacker;
 +
:*Equip [[blood diamonds]] as your bait whenever you go offline to gain the extra 5% chance of making a critical hit against an opponent.
 +
 
 +
=== Loot rewards ===
 +
<hr>
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When you defeat another player you can occasionally find one or more pieces of loot left behind, including:
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:*[[Credits]] taken from the other player;
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:*[[Victory points]] (VP) (only if the player you defeat is at your same level or is one or more levels ahead of you);
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:*[[Scrolls]]
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:**[[Scroll: Diablerie|Diablerie]]
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:**[[Scroll: Glamour|Glamour]]
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:**[[Scroll: Iron will|Iron will]]
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:*[[Words of command]]
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:*[[Word of command: Voidspawn|Voidspawn]]
 +
:*[[Word of command: Nosferatu|Nosferatu]]
 +
:*[[Word of command: Gothic girl|Gothic girl]]
 +
 
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=== Equipment ===
 
<hr>  
 
<hr>  
:*1 June 2010:  {{PAGENAME}} was included in the initial release of ''Chronicles of Blood''.
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Equipment ([[accessories]], [[armor]], [[coffins]], [[mounts]], and [[weapons]]) that is particularly suited to {{PAGENAME}} play can be obtained from [[Battlemaster|Ivan the battlemaster]] in all locations or from [[loot]] obtained by beating other players.
  
=== See also ===
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Certain [[sets]] are also optimized for {{PAGENAME}} play.
 +
 
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<!-- someone really ought to list the various PvP specific items of equipment here some day. -->
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=== History ===
 
<hr>  
 
<hr>  
You might also be interested in looking at:  
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:*1 June 2010:  {{PAGENAME}} was one of the two initial styles of play available in the first release of {{CoB}}.
:*[[PvE]]
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{{see also section}}
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:*[[PvE|Player vs. environment play]]
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:*[[PvB|Player vs. boss play]]
  
[[Category: Game play]]
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[[Category: Gameplay]]

Revision as of 10:55, 26 November 2010

Contents


In PvP (player vs. player) combat, you play against other players.

Like PvE (player vs. environment), each battle lasts 5 rounds unless the Escape proc, or the vampiric power Glamour is invoked.

You can turn PvP play on or off. Once you have attacked another player, you can not turn PvP play off for 23 hours (this is to give the other player a chance to retaliate).

Attack


Things to keep in mind when initiating an attack include:

  • You can attack players who are up to five (5) levels ahead of you and up to five (5) levels below you;
  • You may only attack the same player six times per day;
  • Each attack on another player costs two VP.

Bait

Which bait you use depends on several factors:

  • Use blood pearls as bait if you need a quick (and cheap) healing;
  • Use blood diamonds as bait to gain an extra 5% chance of making a critical hit on another player. As long as you don't use your bloodshield, you won't actually use (and lose) the blood diamond.

VP calculations


The basic amount of VP for beating another player is 5 VP per battle.

The number of VP you actually receive, however, is adjusted based on:

  • Who started the battle; and
  • What the level difference between the two players is.
When you have attacked and defeated another player
  • If you defeat another person who is on the same level as you, you gain 5 VP. Minus the 2 VP required to start the battle, you have a net gain of 3 VP;
  • If you defeat someone who is at a higher level than you, you gain one extra VP per level, up to a maximum of 3 bonus VP. Minus the 2 VP required to start the battle, you have a net gain between 4 and 6 VP;
  • If you defeat someone who is at a lower level than you, your VP gain is reduced by 1 per level down to a minimum of 1 VP. So, if you're level 20 and win against someone level 18, you will only gain 1 VP.
When you have been attacked but have beaten your attacker
  • If the player who attacked you is on the same level as you, you gain 3 VP;
  • If the player who attacked you is above your level, you gain between 4 and 6 VP;
  • If the player who attacked you is below your level, you gain between 0 and 2 VP.

Defense


The only thing at risk when you are attacked in PvP is your credits.

You can protect your credits by depositing them in the bank. Be warned, however: the Antediluvians who run the bank demand a 10% tax on each deposit for protecting your assets.

Any blood you lose during a battle is automatically restored at the end of the battle.

Active defense

If you wish to take a more active role in your own defense in PvP you can:

  • Use a servant that has a greater chance of:
    • Intercepting an attack from another player; and
    • Making an active defensive response to an attacker;
  • Equip blood diamonds as your bait whenever you go offline to gain the extra 5% chance of making a critical hit against an opponent.

Loot rewards


When you defeat another player you can occasionally find one or more pieces of loot left behind, including:

Equipment


Equipment (accessories, armor, coffins, mounts, and weapons) that is particularly suited to PvP play can be obtained from Ivan the battlemaster in all locations or from loot obtained by beating other players.

Certain sets are also optimized for PvP play.

History


  • 1 June 2010: PvP was one of the two initial styles of play available in the first release of Chronicles of Blood.

See also


You might also be interested in looking at:

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