|Bound chest armor|
|Proc:||Grounding level 2|
|Proc:||Overload level 2|
|Proc:||Terrorward level 2|
Anyone who has spent a few nights in a tent during a storm can tell you:
The world doesn't care all that much if you live or die.
— Anthony Doerr
A riftcaller tunic is a type of chest and body armor.
The riftcaller tunic increases your maximum blood by 170 when you have the riftcaller tunic in your active setup.
The riftcaller tunic also increases your chance to resist hostile procs by 5%.
Sockets and gems
A riftcaller tunic has a total of one socket for gems:
The riftcaller tunic chest armor can absorb between 23 and 32 damage in each round of a battle.
The riftcaller tunic chest armor has the following procs associated with it:
- Grounding: The grounding proc is a defensive buff that always removes part of the total electric damage inflicted by an opponent. Grounding is a level 2 proc on riftcaller tunic.
- Overload: The overload proc is an offensive buff that always increases the amount of damage done when electric damage is dealt. Overload is a level 2 proc on riftcaller tunic.
- Terrorward: The terrorward proc is a defensive buff that can reduce the amount of damage you would otherwise take from abominable creatures during a battle. Terrorward is a level 2 proc on riftcaller tunic.
The riftcaller tunic can occasionally be left behind as loot after you defeat one of the following in battle:
You cannot trade or give the riftcaller tunic to another player.
You can disenchant the riftcaller tunic.
You can expect to receive between xx and yy blood rubies when you disenchant and destroy the riftcaller tunic.
- 17 November 2010: The riftcaller tunic was added to Chronicles of Blood.
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