Regeneration chamber

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Regeneration chamber
Coffins-Regeneration chamber.jpg
Bound coffin
Blank image2.jpg     Requires:
Level 11
Procs-Absorb.png  Proc: Absorb level 2 (defensive)
Procs-Ancient blood.png  Proc: Ancient blood level 2
Procs-Blood infusion.png  Proc: Blood infusion level 3
Procs-Bloodward.png  Proc: Bloodward level 2 (defensive)
Procs-Iceward icon.png  Proc: Iceward level 3
Procs-Innoculation.png  Proc: Inoculation level 3
Procs-Invincible.png  Proc: Invincible
Procs-Regeneration.png  Proc: Regeneration level 5 (defensive)
Procs-Shield.png  Proc: Shield level 2
Procs-Spellbreaker.png  Proc: Spellbreaker

      Donation thank-you gift

Contents


There isn't enough life on this ice cube to fill a space cruiser.

— Han Solo


Description


A regeneration chamber is a bound coffin.

Requirements

You must be at least level 11 to use the regeneration chamber.

Passive abilities

The regeneration chamber increases your maximum bloodlust by 30.

The regeneration chamber also increases your maximum blood by 150.

Defensive-use only procs

The regeneration chamber has the following defensive-use only procs associated with it. These procs will only activate when you are being attacked in a PvP battle. They will not proc in other situations.

  • Procs-Absorb.png  Absorb: The absorb proc is a defensive buff that once per combat absorbs a certain amount of damage inflicted by another player in a PvP battle. Absorb (defensive) is only available in defensive PvP battles (when another player has attacked you) and will not activate in normal PvE or PvB situations or in PvP battles in which you are the aggressor. Absorb is a level 2 proc on a regeneration chamber.

Procs

You may also gain one or more of the following procs in battle:

  • Procs-Shield.png  Shield: The shield proc is a defensive buff that reduces incoming damage from vampiric creatures (or from other players in PvP) for the remainder of combat. Shield is a level 2 proc on a regeneration chamber.
  • Procs-Void grau.png  Spellbreaker: The spellbreaker proc is a disruptive proc that gives a chance to prevent an opponent from gaining any feats or procs for one combat round.

Info


Source

You can only receive the regeneration chamberas a thank-you gift for making a donation to support the future development of Chronicles of Blood.

Trade

You cannot trade or give a regeneration chamber to another player.

You can make a donation on behalf of another player and select a regeneration chamber as the thank-you item that other player will receive.

Disenchantment

You cannot disenchant a regeneration chamber.

History


  • 14 January 2013: The regeneration chamber was added to Chronicles of Blood.

See also


You might also be interested in looking at:

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