Players at levels 11 through 20

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Players at levels 11 through 20

Contents


Description


This page collects the basic information on all of the armor, weapons, accessories, and sets that require a level between 11 and 20 to use for the first time.

Sources for the items listed on this page will include:

Accessories

Accessory Level required Rage required Control required Constitution required Location Source
Brain-in-a-bottle abbLevel 11 Dark oblivion Chaos agentCrafting
Desperation talisman abbLevel 11 Dark oblivion Loot
Jagged bones abeLevel 14 Silverlight lake portal Loot
Natural sigil abbLevel 11 Dark forest Crazy hermitCrafting
Oblivion talisman abbLevel 11 Dark oblivion Loot
Sapphire scarab talisman abjLevel 19 House of the 7 sins Loot
Transcendence talisman abbLevel 11 Dark oblivion Loot
Wooden sigil abbLevel 11 Dark forest Crazy hermitCrafting

Belts

All of the belts shown in the following table can first be used by players at levels 11 through 20.

Belt Damage absorbed Level required Rage required Control required Constitution required Location Source
Daywalker belt abbLevel 11 Field of the dead Loot

Body armor

All of the pieces of armor shown in the following table can first be used by players at levels 11 through 20.

Armor Damage absorbed Level required Rage required Control required Constitution required Location Source
Bark of the ancients 10–18 abjLevel 19 14 Crazy hermitcrafting
Briarskin tunic 9–17 abiLevel 18 17 14 Crazy hermitcrafting
Kevlar vest 9–17 abgLevel 16 16 Crazy hermit—purchase
Leather coat 5–10 abbLevel 11 13 Crazy hermit—purchase
Mooncaller tunic 11–18 acaLevel 20 19 Loot
Swamp embrace 7–12 abeLevel 14 16 Crazy hermitcrafting
Sylvan cloak Icons-double arrow.png 7–12 abfLevel 15 14 Loot
Terrorbear cloak 8–16 abbLevel 11 16 Crazy hermit—Purchase
Werewolf fur coat 9–17 abhLevel 17 19 Battlemaster's store
Icons-double arrow.png  This item can be sold, traded, or gifted to another player.
All the rest of these items are bound, meaning they can not be sold, traded, or gifted to another player.

Boots

All of the boots shown in the following table can first be used by players at levels 11 through 20.

Boots Damage absorbed Level required Rage required Control required Constitution required Location Source
Path of madness abbLevel 11 Dark oblivion Chaos agentCrafting

Coffins

Item Level
req'd
Other requirements Source

Hand armor

Hand armor Damage absorbed Level required Rage required Control required Constitution required Location Source
Grip of madness 0 abbLevel 11 Dark oblivion portal Chaos agentCrafting
Mooncaller claws 1 abhLevel 17 16 Loot
Purifying gloves 1 acaLevel 20 14 Crazy hermit—purchase
Suede gloves 0 abcLevel 13 15 Crazy hermitCrafting
Touch of the ancients 1 abgLevel 16 13 Loot

All of these pieces of hand armor are bound, meaning they can not be sold, traded, or gifted to another player.

Head armor

Players can first use the pieces of head armor listed in this table between levels 11 and 20. This armor can be purchased from the [ battlemaster's store]], purchased from or crafted with the assistance of the Crazy hermit, or found as loot in Dark Forest.

Armor Name Damage absorbed Level required Rage required Control required Constitution required Location Source
Crimson helmet 1–2 cLevel 19 19 Battlemaster's store
Crown of the ancients 1 acaLevel 20 14 Dark forest Crazy hermitCrafting
Flesh mask 1 abbLevel 11 House of the 7 sins special event location Loot
Mask of madness 0 abbLevel 11 Dark oblivion portal Chaos agentCrafting
Mooncaller hood 1–2 abiLevel 18 17 Loot
Suede hat 1 abgLevel 16 13 Dark forest Crazy hermitCrafting
All of these pieces of head armor are bound, meaning they can not be sold, traded, or gifted to another player.

Mounts

Item Level
req'd
Other requirements Source

Sets

Set name Minimum level to use Components Two-piece
bonus
Three-piece
bonus

Weapons

The first time players can use these weapons varies from level 11 through 20.

Unless otherwise indicated, all of the weapons listed here are bound, meaning they can not be sold or gifted to another player.

Weapon Damage type Damage Level required Rage required Control required Constitution required Source
Template:75     [[]]
[[]] Level [[]]

Servant damage comparisons

Servant damage adds 1 to the minimum and maximum of the ranges every 3 levels.

The following table shows the amount of damage each servant can deal at each level from __ through __. This table also includes servants you may gain while at these levels.

Servant Damage type Level _1 Level _2 Level _3 Level _4 Level _5 Level _6 Level _7 Level _8 Level _9 Level _0
Assassin of the silent blade Toxic
Black cat Physical
Blood doll Physical
Blood maiden Holy
Bodyguard drone Ballistic
Childe Shadow
Clochard Physical
Cockatrice Toxic
Dark templar Shadow
Demonic tutor Shadow
Desert jackal Physical
Dominated werewolf Physical
Flame dancer Fire
Fringe scientist Ballistic
Gargoyle Physical
Giant rat servant Toxic
Ghost retainer Ice
Gothic girl Physical
Guiding cow spirit Mystic
Hellcore hound Fire
Inferno sheep Fire
Kelpie Mystic
King cobra Toxic
Lightning imp Electric
Mercenary Ballistic


Mind poisoner Psychic
Nightmare tentacle Psychic
Ninja warrior Physical
Nosferatu Shadow
Oblivion queen Psychic
Raven familiar Physical
Skeleton retainer Physical
Sniper Ballistic
Spider drone Ballistic
Spirit talker Mystic
Star vampire Mystic
Succubus servant Shadow
Terror fiend Psychic
Underworld bodyguard Ballistic
Undertaker servant Physical
Vampire bat Shadow
Vampire lover Shadow
Voidspawn Shadow
Warg Physical
Warlock Shadow
Wolf companion Physical
Wraith Shadow
Zombie servant Physical
Personal tools
decorations
other gameplay