Some pirates achieved immortality by
great deeds of cruelty or derring-do.
Some achieved immortality by amassing great wealth.
But the captain had long ago decided
that he would, on the whole,
prefer to achieve immortality by not dying.
— Terry Pratchett
The pirate garments is a type of chest armor.
You must be at least level 112 and have at least 104 rage points to purchase and use the pirate garments.
The pirate garments can absorb between 51 and 63 damage in each round of a battle.
The pirate garments increases your maximum blood by 230.
The pirate garments increases your chance of hitting an opponent by 7%.
Sockets and gems
A pirate garments has a total of two sockets for gems:
You may gain one or more of the following procs when you have the pirate garments in your setup:
- Nerves of steel: The nerves of steel proc reduces the amount of damage taken from psychic weapons and other sources of psychic damage. Nerves of steel is a level 3 proc on a pirate garments.
You cannot trade or give the pirate garments to another player.
You can disenchant a pirate garments.
You can expect to receive between 1 and 2 blood rubies when you disenchant and destroy a pirate garments.
You cannot remove the pirate garments from your inventory by scrapping it for credits.
- 17 June 2013: The pirate garments chest armor was added to Chronicles of Blood.
You might also be interested in looking at: