Magical items give you access to locations once you have reached the appropriate level.
Magical items are always bound to a single player and can not be sold, given or traded to another player.
In your inventory
One Portal item is destroyed each time you travel to a portal location. Other types of magic items are not destroyed and remain in your inventory.
Magical items are required to move to new locations.
All the merchants in the actual version of CoB can be accessed without a magical item. The list below is kept as a reminder of the past requirements to access them. Therefore it isn't actualized anymore.
The merchants that do not require you to have a specific magical item in your inventory are shown below with "none required' in the "magical item" column.
For Chronicles of Blood's first two years, trainers required that new vamps acquire a specific magical item before they would sell you any equipment or help you craft any items.
The magical items were removed as a requirement in July 2012; this table is kept for historical purposes.
- 1 June 2010: Magical items were included in the initial release of Chronicles of Blood.
- 5 July 2012: The runes for the old witch and the mausoleum key for the undead broker are no longer required. Players can immediately access both the trainer and the merchant in Crows Hill Cemetery. Other requirements were removed later in July 2012.
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