Deflection

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Deflection
Procs-Deflection.png
Protective proc

Contents



Description


The deflection proc reflects one hostile weapon attack back at the opponent.

The amount of damage deflected back on the opponent is based on the most recent damage dealt by the opponent against the deflection user.

Interaction with bloodshield

Deflected damage cannot be absorbed by a bloodshield.

Related feats and procs

The empowered deflection feat is an enhanced version of the deflection proc.

The environmental proc madness behaves like deflection.

Equipment


Accessories

The deflection proc is associated with the following accessories from special event and portal locations:

Chest armor

The deflection proc is associated with the following pieces of chest armor:

Vampiric powers

The deflection proc is associated with the following vampiric powers:

Weapons

The deflection proc is associated with the following weapons:

Equipment and usage info


You have a chance to gain the deflection proc in battle when you include one or more of the following items in your setup:

Item Type Level req'd Deflection level
Annihilation belt Belt bcgLevel 126
Armored warsteed Mount bbaLevel 110
Behemoth boots Boots bbhLevel 117
Broomstick Mount aabLevel 1
Dawnbringer sandals Boots afdLevel 53
Gargantuan anaconda Mount bcfLevel 125
Glyph of the titans Glyph aabLevel 1
Warforge Belt Belt bcaLevel 120
Wooden sigil Accessory abbLevel 11
Zori Boots bbdLevel 113

Increasing the chance to gain deflection

If you have the following items in your setup you have an increased chance of gaining the deflection proc in battle:

Item Type Level req'd Increases chance by
[[]] [[]] Level  %

Adversaries


Creatures

The deflection proc may be gained in battle by the following creatures:

Epic bosses

The deflection proc is associated with the following epic bosses:

Coven bosses

The deflection proc can be gained by any coven boss during any battle.

History


  • 1 July 2010: The deflection proc was added to Chronicles of Blood.
  • 27 September 2010: The way the deflection proc damage is calculated is changed and is now based on the opponent's most recent damage dealt.

See also


You might also be interested in looking at:

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