Coral sigil

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Coral sigil
Accessories-Coral sigil.jpg
Bound accessory
Blank image2.jpg     Requires:
Level 120
Procs-Soultear.png  Proc: Soultear level 2
Procs-Bloodward.png  Proc: Bloodward level 2
Procs-Bloodbane icon.png  Proc: Bloodbane level 2
Procs-Paranoia.png  Proc: Paranoia level 1
Procs-Spellbreaker.png  Proc: Spellbreaker




A coral sigil is a bound accessory.


You must be at least level 120 to craft and use the coral sigil.

Passive abilities

The coral sigil has no additional passive abilities.


You may gain one or more of the following procs when the coral sigil is part of your active setup:

  • Procs-Paranoia.png  Paranoia: The paranoia proc is an offensive proc that causes the opponent to take extra damage from psychic sources. Paranoia is a level 1 proc on a coral sigil.
  • Procs-Void grau.png  Spellbreaker: The spellbreaker proc is a disruptive proc that gives a chance to prevent an opponent from gaining any feats or procs for one combat round.

Additional info


You must craft the coral sigil accessory with the assistance of Captain Dick Ryder, the local merchant in the Underwater city.

Crafting materials

To craft a coral sigil, you must collect and deliver to Dick Ryder the following crafting materials:

  • 10  
Coral token


You cannot trade or give a coral sigil to another player.


You can disenchant a coral sigil.

You can expect to receive between xx and yy blood rubies when you disenchant and destroy a coral sigil.


You cannot remove a coral sigil from your inventory by scrapping it for credits.


  • 17 June 2013: The coral sigil accessory was added to Chronicles of Blood.

See also

You might also be interested in looking at:

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