Blood is what keeps a vampire, creatures, and bosses going. It is a meter for the health and energy available for battle.
You lose blood whenever you take damage during a battle and can normally refill it in two different ways:
If your blood supply dips to 20 or below, you go into torpor (a state of vampiric unconsciousness) and cannot fight until your blood regnerates.
When you have lost blood, the normal rate of regeneration is that 10% of your maximum blood is regenerated every 5 minutes.
You can reduce your blood regeneration time below 5 minutes for each 10% regenerated, by adding items that take seconds off the regeneration timer.
Minimum regeneration time
Your blood can not regenerate more quickly than 10% every 1 minute.
No blood/no credits regeneration
If you have no blood and no credits at all, you can receive an immediate regeneration for free. This only happens under special circumstances, and is most commonly used for players who specialize in PvP.
You can always purchase an immediate refill of blood using credits. The cost per unit of a quick heal increases as your level goes up.
Speeding blood regeneration
| Decrease in |
|Armor of the bloodmender||Chest armor||Level 90||5 seconds|
|Blood crystal fragment||Accessory||Level 25||60 seconds|
|Blood doll||Servant||Level 31||60 seconds|
|Genesis pillar||Weapon||Level 90||30 seconds|
|Hourglass of the ancients||Accessory||Level 66||45 seconds|
|Red buttermilk injector||Accessory||Level 5||60 seconds|
|Severed tentacle||Accessory||Level 26||45 seconds|
|Vitalizing pendant||Accessory||Level 17||45 seconds|
Equipment that increases blood supply
Your bloodshield actively prevents loss of blood (and at least some damage) for one combat round by absorbing that damage for you when it is invoked.
The strength of the bloodshield depends on your bait.
You can only use the bloodsheld one time during each battle.
Activating a bloodshield costs one piece of the current bait.
Procs and feats
Procs and feats can directly or indirectly affect your blood supply either by directly damaging it or by directly healing it during a battle. These procs and feats (and the weapons, armor, and other items of equipment) and the creatures that can use them are discussed in more detail on the blood-related procs and feats page.
The procs that affect blood supply include:
- Ancient blood: When it activates, the ancient blood proc is a direct healing defensive buff that increases the amount of blood being healed.
- Blood infusion: The blood infusion proc is a healing over time proc that gives a chance of restoring lost blood in every round of a battle.
- Heal: The heal proc is a defensive buff that will over time heal a certain percentage of damage that has been dealt by an opponent.
- Lifeleech: The lifeleech proc is both an offensive buff and a defensive buff. When an opponent is hit with damage, the lifeleech proc sucks blood (life) from that opponent and uses the blood to heal.
The feats that affect blood supply include:
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